Audrey Large

Young Designer DDA21

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— ”I like making matter that is fluid, without contours, to make fixed boundaries dissolve. I think of each of my objects as an intermediate space, whose surfaces challenge our static and binary ways of perceiving reality.”

Audrey Large has created a visual language that redefines how—in the digital age—we perceive the subject of matter. By blending image manipulation and digital manufacturing, she crafts otherworldly objects that embody the blurred lines between digital and physical realities in tangible forms. Her work, which sits at the intersection of digital sculpture and object design, seeks a new balance between form and function. Audrey uses images as raw materials, manipulating them through cross-media techniques. She blends our perceptions of colour and surface, creating tactile illusions with an alien quality. Her work bridges the gap between life on and off the screen and makes the digital object relatable as part of our reality.

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Audrey Large is at the forefront of the zeitgeist with her ability to materialise new realities, making digital and physical almost interchangeable. She intuitively combines various techniques, disciplines, and perceptions. Creating images with animation and 3D software, she materialises them through digital manufacturing, maintaining a deliberate human quality that blurs the lines between handicraft and digital production, art and design. Audrey researches digital cinema and image theory, using her findings to design material objects. After graduating with an MA in Social Design from Design Academy Eindhoven in 2017, where she researched visual effects in movies. She uses digital sources and techniques to create 3D printed sculptures that challenge the way we experience matter in the digital age.

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